RoboRally

This is a clone of the board game RoboRally, made in Unity. I had to code it for a group class project. Major thanks to my brother, Christoper Wright, and special thanks to Ryan Lloyd. And thanks to everyone else involved who actually did stuff for this game.

To play, each player selects 5 program cards. Once everyone has chosen, all the robots move on the board according to the cards selected. In order to win, you can either land on the blue checkpoint in the center of the board, activate the red button to trigger a countdown to kill the other robots, or if the other lose all of their lives. If you want to increase or decrease the size of the game window, look for a tiny icon below the player that almost looks invisible.

The game is not completely finished and I don’t plan to work on it any further. There are still some bugs and other things missing.